Book:Clifford A. Pickover/Computers and the Imagination

Contents

 * Preface


 * PART I INTRODUCTION


 * Chapter 1. Computers and the Unexpected
 * 1.1 For Further Reading


 * PART II SIMULATION


 * Chapter 2. Simulation: Introduction


 * Chapter 3. Butterfly Curves
 * 3.1 Stop and Think
 * 3.2 For Further Reading


 * Chapter 4. The Cancer Conundrum
 * 4.1 Stop and Think
 * 4.2 For Further Reading


 * Chapter 5. Growing Your Own Font
 * 5.1 From Frame to Font
 * 5.2 For Further Reading


 * Chapter 6. Experiments with a Leaning Tower of Books
 * 6.1 Stop and Think
 * 6.2 For Further Reading


 * Chapter 7. Building Your Own Artificial Webs
 * 7.1 Stop and Think
 * 7.2 For Further Reading


 * Chapter 8. A Wiring Problem
 * 8.1 Stop and Think


 * Chapter 9. Desktop Evolution
 * 9.1 Stop and Think
 * 9.2 For Further Reading


 * Chapter 10. Interlude: Research and Development


 * PART III SPECULATION


 * Chapter 11. Speculation: Introduction
 * 11.1 For Further Reading


 * Chapter 12. A Soda-Can-Sized Super-Super Computer
 * 12.1 General, Commonly Reported Answers
 * 12.2 Summary Statements on Impact Assessment
 * 12.2.1 Sociopolitical Impact
 * 12.2.2 Programming/Information Impact
 * 12.2.3 Scientific/Technical Impact
 * 12.3 A Sampling of Correspondence from Contributors
 * 12.3.1 General Supercomputing
 * 12.3.2 Robotics, Artificial Pets
 * 12.3.3 Economic and Social Impact
 * 12.3.5 Minimal- or Negative- or No- Impact Statements
 * 12.3.6 Heat
 * 12.3.7 Satellites
 * 12.3.8 Impact on the Home
 * 12.3.9 Education
 * 12.3.10 Business
 * 12.3.11 Human-Machine Interface
 * 12.3.12 Natural Language
 * 12.3.13 Graphics
 * 12.3.14 Military
 * 12.3.15 Finance
 * 12.3.16 Paradox
 * 12.3.17 Consumer Electronics
 * 12.3.18 Society
 * 12.3.19 Neural networks
 * 12.3.21 Database and Libraries
 * 12.3.22 Music
 * 12.3.23 Legal
 * 12.3.24 Optical Computers
 * 12.3.25 Evolving Intelligences
 * 12.4 For Further Reading


 * Chapter 13. Who are the Ten Most Influential Scientists in History?
 * 13.1 The Top Ten
 * 13.2 The Runners-Up
 * 13.3 Appendix 1 - Last Place
 * 13.4 Appendix 2 - The List of Michael Hart
 * 13.5 A Sampling of Correspondence from Survey Contributors
 * 13.6 Stop and Think
 * 13.6 For Further Reading


 * Chapter 14. Interlude: The Mummy Project


 * Chapter 15. A Personal Computer Placed In the Year 1900


 * 15.1 Summary Statements on Impact Assessment
 * 15.1.1 Programming/Information Aspect
 * 15.1.2 Scientific/Technical Impact
 * 15.1.3 Sociopolitical Impact
 * 15.2 Typical Zero-Impact Statements
 * 15.3 Religion
 * 15.4 Some Predicted Timetables
 * 15.5 Practical Applications
 * 15.6 Impact of Packaging Material and Manuals
 * 15.7 Impact on Mathematics
 * 15.8 Impact of Hardware
 * 15.9 Appendix A. The Year 1900
 * 15.10 Appendix B. Unexpected Arrivals of Technology
 * 15.11 For Further Reading


 * Chapter 16. Interlude: Research and Development


 * PART IV VISUALIZATION


 * Chapter 17. Visualization: Introduction
 * 17.1 For Further Reading


 * Chapter 18. Pain Inducing Patterns
 * 18.1 For Further Reading


 * Chapter 19. The Ikeda Attractor
 * 19.1 For Further Reading


 * Chapter 20. Virtual Voltage Sculptures
 * 20.1 For Further Reading


 * Chapter 21. The World of Chaos
 * 21.1 The Lorenz Attractor
 * 21.2 Lyapunov Surfaces and Volumes
 * 21.3 For Further Reading


 * Chapter 22. Irregularly Oscillating Fossil Seashells
 * 22.1 Mathematical Framework for Pattern Generation
 * 22.2 Graphics
 * 22.3 Summary and Conclusions
 * 22.4 For Further Reading


 * Chapter 23. Picturing Randomness with Noise Spheres
 * 23.1 Noise-Sphere
 * 23.2 Stop and Think
 * 23.3 Why Graphics?
 * 23.4 For Further Reading


 * Chapter 24. Visualising Cantor Cheese Construction
 * 24.1 Description of a Variable Dimension Cheese
 * 24.2 The Solenoid, a Cousin of the Cantor Set
 * 24.3 History
 * 24.4 For Further Reading


 * Chapter 25. Twisted Mirror Worlds
 * 25.1 Inversion
 * 25.2 Osculation
 * 25.3 Pappus' Arbelos, Loxodromic Sequences, Fibonacci Spirals
 * 25.4 Conclusions
 * 25.5 A Computer Hint
 * 25.6 For Further Reading


 * Chapter 26. Polyhedral Paradise
 * 26.1 Tutorial and Review
 * 26.2 Graphics Gallery
 * 26.3 Stop and Think
 * 26.3.1 Buckminsterfullerene!
 * 26.4 For Further Reading


 * Chapter 27. Turning a Universe Inside-Out
 * 27.1 Symmetry
 * 27.2 Stop and Think
 * 27.3 For Further Reading


 * Chapter 28. From Math Comes Beauty: Monkey Curves and Spirals
 * 28.1 Stop and Think
 * 28.1.1 Helical Curves
 * 28.1.2 3-D Sine Wave
 * 28.2 For Further Reading


 * Chapter 29. Visualization of the Gleichniszahlen-Reihe Monster
 * 29.1 Stop and Think
 * 29.2 For Further Reading


 * Chapter 30. The Moire Effect: Practical and Pictorial Patterns
 * 30.1 Non-Linear Screens
 * 30.2 Highlighting Objects
 * 30.3 Keeping the Screws Tight
 * 30.4 For Further Reading


 * Chapter 31. Interlude: Computer Exoskeletons


 * PART V EXPLORATION


 * Chapter 32. Exploration: Introduction
 * 32.1 For Further Reading


 * Chapter 33. The Lute of Pythagoras
 * 33.1 Stop and Think
 * 33.2 For Further Reading


 * Chapter 34. Results of the Very-Large-Number Contest
 * 34.1 Background
 * 34.2 Contest Results for Part 1
 * 34.3 Contest Results for Part 2
 * 34.4 Stop and Think
 * 34.5 For Further Reading


 * Chapter 35. A Prime Plaid
 * 35.1 For Further Reading


 * Chapter 36. Infinite Sequences in Centered Hexamorphic Numbers
 * 36.1 For Further Reading


 * Chapter 37. On the Existence of Cakemorphic Integers
 * 37.1 For Further Reading


 * Chapter 38. Interlude: A Fractal Goose


 * Chapter 39. All Known Replicating Fibonacci-Digits Less Than One Billion


 * Chapter 40. The Juggler Sequence
 * 40.1 Stop and Think
 * 40.2 For Further Reading


 * Chapter 41. Earthworm Algebra
 * 41.1 Stop and Think
 * 41.2 For Further Reading


 * Chapter 42. Interlude: Friendly Technology


 * Chapter 43. Palindromes on Parade


 * Chapter 44. Reversed Numbers and Palindromes
 * 44.1 Stop and Think
 * 44.2 For Further Reading


 * Chapter 45. Interlude: Chimpanzee/Man Hybrid


 * Chapter 46. Infinite Triangular Arrays
 * 46.1 The Dudley Triangle
 * 46.2 Pascal's Pyramid
 * 46.3 Stop and Think


 * Chapter 47. Undulating Undecamorphic and Undulating Pseudofareymorphic Integers
 * 47.1 Undulating Polymorphic Integers
 * 47.2 Twin 27-morphic integers
 * 47.3 Undulation
 * 47.4 Undulating Pseudofareymorphic Integers
 * 47.5 Stop and Think


 * Chapter 48. A Pattern Based on the Mandelbrot Set


 * Chapter 49. Interlude: 1/137


 * Chapter 50. The Computer Smorgasbord
 * 50.1 The Fantastic Five
 * 50.2 The Connell Sequence
 * 50.3 Pair Square Numbers
 * 50.4 Partition Graphs for Consecutive Integer Sums


 * Chapter 51. Million-Point Sculptures


 * Chapter 52. Continued Roots in the Complex Plane
 * 52.1 Recipe
 * 52.2 For Further Reading


 * Chapter 53. Picturing Spherical Lissajous Figures


 * Chapter 54. Interlude: Fractal Faces


 * PART VI INVENTION


 * Chapter 55. Invention: Introduction


 * Chapter 56. Self-Correcting Anti-Dyslexic Font
 * 56.1 Background
 * 56.2 A Temporal-Font
 * 56.3 Stop and Think
 * 56.4 For Further Reading


 * Chapter 57. Speech Synthesis Grenade
 * 57.1 Notes on Military Applications
 * 57.2 For Further Reading


 * Chapter 58. Pictorial Password Systems
 * 58.1 Military Applications and Maps


 * Chapter 59. Interlude: Evolving Computers


 * PART VII IMAGINATION


 * Chapter 60. Computer-Generated Poetry
 * 60.1 Stop and Think
 * 60.2 Appendix: Enhance Your Own Stories
 * 60.2.1 Language and Word Lists


 * PART VIII FICTION


 * Chapter 61. The Twenty-Fourth Annual Meeting of the Chaos Society


 * Chapter 62. The Big Black Bug


 * Chapter 63. There Will Be Soft Cattle


 * PART IX CONCLUSION


 * PART X APPENDICES


 * Appendix A. Exercises for the Mind and Eye
 * A.1 Grasshopper Sequences
 * A.2 The Amazon Skull Game
 * A.3 Scorpion Geometry
 * A.4 The Game of Japanese Crests
 * A.5 Hyperpower Towers
 * A.6 A Polynomial Equation with No Real Roots
 * A.7 Johnson Functions
 * A.8 Determine the Number of Trailing Zeros in 500!
 * A.9 Octagon Numbers
 * A.10 The Schoenberg Space-Filling Curve
 * A.11 Wither's Attractor
 * A.12 Pentagonal Kaleidoscopes
 * A.13 Graphic Design in Advertising
 * A.14 Scherk's Surface
 * A.15 Zenograms: Squashed Worlds


 * Appendix B. Interlude: Fractal Caves


 * Appendix C. Notes for the Curious


 * Appendix D. Interlude: Artistic Androids and Animals


 * Appendix E. Bibliography of Computers in the Arts and Sciences
 * E.1 Films
 * E.2 Products, Classroom Aids, Art, Games, Distributors
 * E.3 Newsletters, Columns, Associations
 * E.4 Journals, Bibliographies, Papers
 * E.5 Further Unusual References
 * E.6 Further Unusual Inventions


 * Appendix F. Descriptions of Color Plates and Frontispieces
 * F.1 Color Plates
 * F.2 Chapter Frontispieces


 * Appendix G. Interlude: Stone Math


 * Glossary


 * Index


 * Credits


 * Acknowledgements


 * About the Author