Book:Douglas Hofstadter/Fluid Concepts and Creative Analogies

Subject Matter

 * Computer Science

Contents

 * List of Illustrations


 * Prologue: The Why, the When, the Where, and the Who of This Book
 * Chapter 1. To Seek Whence Cometh a Sequence


 * Preface 2: The Unconscious Juggling of Mental Objects
 * Chapter 2. The Architecture of Jumbo


 * Preface 3: Arithmetical Play and Nondeterminism
 * Chapter 3. Numbo: A Study in Cognition and Recognition


 * Preface 4: The Ineradicable Eliza Effect and Its Dangers
 * Chapter 4. High-level Perception, Representation, and Analogy: A Critique of Artificial-Intelligence Methodology
 * (,, and )


 * Preface 5: Conceptual Halos and Alienability
 * Chapter 5. The Copycat Project: A Model of Mental Fluidity and Analogy-making
 * ( and )


 * Preface 6: Two Early AI Approaches to Analogy
 * Chapter 6. Perspectives on Copycat: Comparisons with Recent Work
 * ( and )


 * Preface 7: Retrieval of Old and Invention of New Analogies
 * Chapter 7. Prolegomena to Any Future Metacat


 * Preface 8: Analogy-making in a Coffeehouse
 * Chapter 8. Tabletop, BattleOp, Ob-Platte, Potelbat, Belpatto, Platobet
 * ( and )


 * Preface 9: The Knotty Problem of Evaluating Research in AI and Cognitive Science
 * Chapter 9. The Emergent Personality of Tabletop, a Perception-Based Model of Analogy-making
 * ( and )


 * Preface 10: The Intoxicating World of Alphabets and Their Styles
 * Chapter 10. Letter Spirit: Esthetic Perception and Creative Play in the Rich Microcosm of the Roman Alphabet
 * ( and )


 * Epilogue: On Computers, Creativity, Credit, Brain Mechanisms, and the Turing Test


 * References


 * Index


 * Acknowledgments