Book:Dennis Shasha/Codes, Puzzles, and Conspiracy

Contents

 * Preface
 * Acknowledgments


 * The Coded Letter
 * 1. The Letter


 * Armada at Moher
 * 2. Running Bulls
 * 3. Humpty Dumpty at the Irish Cliffs
 * 4. El Casino
 * 5. Greed and Getaways
 * 6. Museum Tour


 * The Genius of Georgetown
 * 7. Musical Messages
 * 8. Elves Flip
 * 9. A Problem of Protocol
 * 10. Tropical Antarctica
 * 11. 100-Day Rockets
 * 12. Three-Finger Shooting


 * Justifying the Means
 * 13. Sand Magic
 * 14. Signals and Echoes
 * 15. The Territory Game
 * 16. Drugs and Interdiction


 * Jungle Killers
 * 17. Amazon Exchange
 * 18. Mutual Admiration


 * Double Escape
 * 19. The Octopelago Problem
 * 20. MicroAir
 * 21. Personals
 * 22. Shark Labyrinth
 * 23. A Question of Inheritance
 * 24. The Toxicologist's Puzzle


 * Battle for a Continent
 * 25. How to Steal a Submarine
 * 26. Missile Roulette
 * 27. Finding the Target


 * Uneasy Peace
 * 28. Epidemologists
 * 29. MarsRail
 * 30. The Prince's Problem
 * 31. Oil and Water
 * 32. Pomp But No Power?
 * 33. Power Grab


 * A Secret Society
 * 34. Odd Voters
 * 35. Polling the Oddists
 * 36. The Hokkaido Post Office Problem
 * 37. Joining the Oddists
 * 38. Oddist Summer Training


 * Concentric Conspiracies
 * 39. Plea from a Fugitive
 * 40. The Prosecution Makes Its Case
 * 41. Friends in High Places
 * 42. Nightly News
 * 43. Television Treason
 * 44. Peirce's Beanbag
 * 45. Three Notes


 * Solutions to the Puzzles



Source work progress
* : The Coded Letter: $1$. The Letter