Book:Dennis Shasha/Codes, Puzzles, and Conspiracy
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Dennis Shasha: Codes, Puzzles, and Conspiracy
Published $\text {1992}$, W.H. Freeman and Company
- ISBN 0-7167-2314-X
Contents
- Preface
- Acknowledgments
- The Coded Letter
- 1. The Letter
- Armada at Moher
- 2. Running Bulls
- 3. Humpty Dumpty at the Irish Cliffs
- 4. El Casino
- 5. Greed and Getaways
- 6. Museum Tour
- The Genius of Georgetown
- 7. Musical Messages
- 8. Elves Flip
- 9. A Problem of Protocol
- 10. Tropical Antarctica
- 11. 100-Day Rockets
- 12. Three-Finger Shooting
- Justifying the Means
- 13. Sand Magic
- 14. Signals and Echoes
- 15. The Territory Game
- 16. Drugs and Interdiction
- Jungle Killers
- 17. Amazon Exchange
- 18. Mutual Admiration
- Double Escape
- 19. The Octopelago Problem
- 20. MicroAir
- 21. Personals
- 22. Shark Labyrinth
- 23. A Question of Inheritance
- 24. The Toxicologist's Puzzle
- Battle for a Continent
- 25. How to Steal a Submarine
- 26. Missile Roulette
- 27. Finding the Target
- Uneasy Peace
- 28. Epidemologists
- 29. MarsRail
- 30. The Prince's Problem
- 31. Oil and Water
- 32. Pomp But No Power?
- 33. Power Grab
- A Secret Society
- 34. Odd Voters
- 35. Polling the Oddists
- 36. The Hokkaido Post Office Problem
- 37. Joining the Oddists
- 38. Oddist Summer Training
- Concentric Conspiracies
- 39. Plea from a Fugitive
- 40. The Prosecution Makes Its Case
- 41. Friends in High Places
- 42. Nightly News
- 43. Television Treason
- 44. Peirce's Beanbag
- 45. Three Notes
- Solutions to the Puzzles
Source work progress
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