Book:Clifford A. Pickover/Computers and the Imagination
Jump to navigation
Jump to search
Clifford A. Pickover: Computers and the Imagination
Published $\text {1991}$, Alan Sutton
- ISBN 0-86299-999-5
Contents
- Preface
- PART I INTRODUCTION
- Chapter 1. Computers and the Unexpected
- 1.1 For Further Reading
- Chapter 1. Computers and the Unexpected
- PART II SIMULATION
- Chapter 2. Simulation: Introduction
- Chapter 3. Butterfly Curves
- 3.1 Stop and Think
- 3.2 For Further Reading
- Chapter 3. Butterfly Curves
- Chapter 4. The Cancer Conundrum
- 4.1 Stop and Think
- 4.2 For Further Reading
- Chapter 4. The Cancer Conundrum
- Chapter 5. Growing Your Own Font
- 5.1 From Frame to Font
- 5.2 For Further Reading
- Chapter 5. Growing Your Own Font
- Chapter 6. Experiments with a Leaning Tower of Books
- 6.1 Stop and Think
- 6.2 For Further Reading
- Chapter 6. Experiments with a Leaning Tower of Books
- Chapter 7. Building Your Own Artificial Webs
- 7.1 Stop and Think
- 7.2 For Further Reading
- Chapter 7. Building Your Own Artificial Webs
- Chapter 8. A Wiring Problem
- 8.1 Stop and Think
- Chapter 8. A Wiring Problem
- Chapter 9. Desktop Evolution
- 9.1 Stop and Think
- 9.2 For Further Reading
- Chapter 9. Desktop Evolution
- Chapter 10. Interlude: Research and Development
- PART III SPECULATION
- Chapter 11. Speculation: Introduction
- 11.1 For Further Reading
- Chapter 11. Speculation: Introduction
- Chapter 12. A Soda-Can-Sized Super-Super Computer
- 12.1 General, Commonly Reported Answers
- 12.2 Summary Statements on Impact Assessment
- 12.2.1 Sociopolitical Impact
- 12.2.2 Programming/Information Impact
- 12.2.3 Scientific/Technical Impact
- 12.3 A Sampling of Correspondence from Contributors
- 12.3.1 General Supercomputing
- 12.3.2 Robotics, Artificial Pets
- 12.3.3 Economic and Social Impact
- 12.3.5 Minimal- or Negative- or No- Impact Statements
- 12.3.6 Heat
- 12.3.7 Satellites
- 12.3.8 Impact on the Home
- 12.3.9 Education
- 12.3.10 Business
- 12.3.11 Human-Machine Interface
- 12.3.12 Natural Language
- 12.3.13 Graphics
- 12.3.14 Military
- 12.3.15 Finance
- 12.3.16 Paradox
- 12.3.17 Consumer Electronics
- 12.3.18 Society
- 12.3.19 Neural networks
- 12.3.21 Database and Libraries
- 12.3.22 Music
- 12.3.23 Legal
- 12.3.24 Optical Computers
- 12.3.25 Evolving Intelligences
- 12.4 For Further Reading
- Chapter 12. A Soda-Can-Sized Super-Super Computer
- Chapter 13. Who are the Ten Most Influential Scientists in History?
- 13.1 The Top Ten
- 13.2 The Runners-Up
- 13.3 Appendix 1 - Last Place
- 13.4 Appendix 2 - The List of Michael Hart
- 13.5 A Sampling of Correspondence from Survey Contributors
- 13.6 Stop and Think
- 13.6 For Further Reading
- Chapter 13. Who are the Ten Most Influential Scientists in History?
- Chapter 14. Interlude: The Mummy Project
- Chapter 15. A Personal Computer Placed In the Year 1900
- 15.1 Summary Statements on Impact Assessment
- 15.1.1 Programming/Information Aspect
- 15.1.2 Scientific/Technical Impact
- 15.1.3 Sociopolitical Impact
- 15.2 Typical Zero-Impact Statements
- 15.3 Religion
- 15.4 Some Predicted Timetables
- 15.5 Practical Applications
- 15.6 Impact of Packaging Material and Manuals
- 15.7 Impact on Mathematics
- 15.8 Impact of Hardware
- 15.9 Appendix A. The Year 1900
- 15.10 Appendix B. Unexpected Arrivals of Technology
- 15.11 For Further Reading
- 15.1 Summary Statements on Impact Assessment
- Chapter 16. Interlude: Research and Development
- PART IV VISUALIZATION
- Chapter 17. Visualization: Introduction
- 17.1 For Further Reading
- Chapter 17. Visualization: Introduction
- Chapter 18. Pain Inducing Patterns
- 18.1 For Further Reading
- Chapter 18. Pain Inducing Patterns
- Chapter 19. The Ikeda Attractor
- 19.1 For Further Reading
- Chapter 19. The Ikeda Attractor
- Chapter 20. Virtual Voltage Sculptures
- 20.1 For Further Reading
- Chapter 20. Virtual Voltage Sculptures
- Chapter 21. The World of Chaos
- 21.1 The Lorenz Attractor
- 21.2 Lyapunov Surfaces and Volumes
- 21.3 For Further Reading
- Chapter 21. The World of Chaos
- Chapter 22. Irregularly Oscillating Fossil Seashells
- 22.1 Mathematical Framework for Pattern Generation
- 22.2 Graphics
- 22.3 Summary and Conclusions
- 22.4 For Further Reading
- Chapter 22. Irregularly Oscillating Fossil Seashells
- Chapter 23. Picturing Randomness with Noise Spheres
- 23.1 Noise-Sphere
- 23.2 Stop and Think
- 23.3 Why Graphics?
- 23.4 For Further Reading
- Chapter 23. Picturing Randomness with Noise Spheres
- Chapter 24. Visualising Cantor Cheese Construction
- 24.1 Description of a Variable Dimension Cheese
- 24.2 The Solenoid, a Cousin of the Cantor Set
- 24.3 History
- 24.4 For Further Reading
- Chapter 24. Visualising Cantor Cheese Construction
- Chapter 25. Twisted Mirror Worlds
- 25.1 Inversion
- 25.2 Osculation
- 25.3 Pappus' Arbelos, Loxodromic Sequences, Fibonacci Spirals
- 25.4 Conclusions
- 25.5 A Computer Hint
- 25.6 For Further Reading
- Chapter 25. Twisted Mirror Worlds
- Chapter 26. Polyhedral Paradise
- 26.1 Tutorial and Review
- 26.2 Graphics Gallery
- 26.3 Stop and Think
- 26.3.1 Buckminsterfullerene!
- 26.4 For Further Reading
- Chapter 26. Polyhedral Paradise
- Chapter 27. Turning a Universe Inside-Out
- 27.1 Symmetry
- 27.2 Stop and Think
- 27.3 For Further Reading
- Chapter 27. Turning a Universe Inside-Out
- Chapter 28. From Math Comes Beauty: Monkey Curves and Spirals
- 28.1 Stop and Think
- 28.1.1 Helical Curves
- 28.1.2 3-D Sine Wave
- 28.2 For Further Reading
- 28.1 Stop and Think
- Chapter 28. From Math Comes Beauty: Monkey Curves and Spirals
- Chapter 29. Visualization of the Gleichniszahlen-Reihe Monster
- 29.1 Stop and Think
- 29.2 For Further Reading
- Chapter 29. Visualization of the Gleichniszahlen-Reihe Monster
- Chapter 30. The Moire Effect: Practical and Pictorial Patterns
- 30.1 Non-Linear Screens
- 30.2 Highlighting Objects
- 30.3 Keeping the Screws Tight
- 30.4 For Further Reading
- Chapter 30. The Moire Effect: Practical and Pictorial Patterns
- Chapter 31. Interlude: Computer Exoskeletons
- PART V EXPLORATION
- Chapter 32. Exploration: Introduction
- 32.1 For Further Reading
- Chapter 32. Exploration: Introduction
- Chapter 33. The Lute of Pythagoras
- 33.1 Stop and Think
- 33.2 For Further Reading
- Chapter 33. The Lute of Pythagoras
- Chapter 34. Results of the Very-Large-Number Contest
- 34.1 Background
- 34.2 Contest Results for Part 1
- 34.3 Contest Results for Part 2
- 34.4 Stop and Think
- 34.5 For Further Reading
- Chapter 34. Results of the Very-Large-Number Contest
- Chapter 35. A Prime Plaid
- 35.1 For Further Reading
- Chapter 35. A Prime Plaid
- Chapter 36. Infinite Sequences in Centered Hexamorphic Numbers
- 36.1 For Further Reading
- Chapter 36. Infinite Sequences in Centered Hexamorphic Numbers
- Chapter 37. On the Existence of Cakemorphic Integers
- 37.1 For Further Reading
- Chapter 37. On the Existence of Cakemorphic Integers
- Chapter 38. Interlude: A Fractal Goose
- Chapter 39. All Known Replicating Fibonacci-Digits Less Than One Billion
- Chapter 40. The Juggler Sequence
- 40.1 Stop and Think
- 40.2 For Further Reading
- Chapter 40. The Juggler Sequence
- Chapter 41. Earthworm Algebra
- 41.1 Stop and Think
- 41.2 For Further Reading
- Chapter 41. Earthworm Algebra
- Chapter 42. Interlude: Friendly Technology
- Chapter 43. Palindromes on Parade
- Chapter 44. Reversed Numbers and Palindromes
- 44.1 Stop and Think
- 44.2 For Further Reading
- Chapter 44. Reversed Numbers and Palindromes
- Chapter 45. Interlude: Chimpanzee/Man Hybrid
- Chapter 46. Infinite Triangular Arrays
- 46.1 The Dudley Triangle
- 46.2 Pascal's Pyramid
- 46.3 Stop and Think
- Chapter 46. Infinite Triangular Arrays
- Chapter 47. Undulating Undecamorphic and Undulating Pseudofareymorphic Integers
- 47.1 Undulating Polymorphic Integers
- 47.2 Twin 27-morphic integers
- 47.3 Undulation
- 47.4 Undulating Pseudofareymorphic Integers
- 47.5 Stop and Think
- Chapter 47. Undulating Undecamorphic and Undulating Pseudofareymorphic Integers
- Chapter 48. A Pattern Based on the Mandelbrot Set
- Chapter 49. Interlude: 1/137
- Chapter 50. The Computer Smorgasbord
- 50.1 The Fantastic Five
- 50.2 The Connell Sequence
- 50.3 Pair Square Numbers
- 50.4 Partition Graphs for Consecutive Integer Sums
- Chapter 50. The Computer Smorgasbord
- Chapter 51. Million-Point Sculptures
- Chapter 52. Continued Roots in the Complex Plane
- 52.1 Recipe
- 52.2 For Further Reading
- Chapter 52. Continued Roots in the Complex Plane
- Chapter 53. Picturing Spherical Lissajous Figures
- Chapter 54. Interlude: Fractal Faces
- PART VI INVENTION
- Chapter 55. Invention: Introduction
- Chapter 56. Self-Correcting Anti-Dyslexic Font
- 56.1 Background
- 56.2 A Temporal-Font
- 56.3 Stop and Think
- 56.4 For Further Reading
- Chapter 56. Self-Correcting Anti-Dyslexic Font
- Chapter 57. Speech Synthesis Grenade
- 57.1 Notes on Military Applications
- 57.2 For Further Reading
- Chapter 57. Speech Synthesis Grenade
- Chapter 58. Pictorial Password Systems
- 58.1 Military Applications and Maps
- Chapter 59. Interlude: Evolving Computers
- PART VII IMAGINATION
- Chapter 60. Computer-Generated Poetry
- 60.1 Stop and Think
- 60.2 Appendix: Enhance Your Own Stories
- 60.2.1 Language and Word Lists
- Chapter 60. Computer-Generated Poetry
- PART VIII FICTION
- Chapter 61. The Twenty-Fourth Annual Meeting of the Chaos Society
- Chapter 62. The Big Black Bug
- Chapter 63. There Will Be Soft Cattle
- PART IX CONCLUSION
- PART X APPENDICES
- Appendix A. Exercises for the Mind and Eye
- A.1 Grasshopper Sequences
- A.2 The Amazon Skull Game
- A.3 Scorpion Geometry
- A.4 The Game of Japanese Crests
- A.5 Hyperpower Towers
- A.6 A Polynomial Equation with No Real Roots
- A.7 Johnson Functions
- A.8 Determine the Number of Trailing Zeros in 500!
- A.9 Octagon Numbers
- A.10 The Schoenberg Space-Filling Curve
- A.11 Wither's Attractor
- A.12 Pentagonal Kaleidoscopes
- A.13 Graphic Design in Advertising
- A.14 Scherk's Surface
- A.15 Zenograms: Squashed Worlds
- Appendix A. Exercises for the Mind and Eye
- Appendix B. Interlude: Fractal Caves
- Appendix C. Notes for the Curious
- Appendix D. Interlude: Artistic Androids and Animals
- Appendix E. Bibliography of Computers in the Arts and Sciences
- E.1 Films
- E.2 Products, Classroom Aids, Art, Games, Distributors
- E.3 Newsletters, Columns, Associations
- E.4 Journals, Bibliographies, Papers
- E.5 Further Unusual References
- E.6 Further Unusual Inventions
- Appendix E. Bibliography of Computers in the Arts and Sciences
- Appendix F. Descriptions of Color Plates and Frontispieces
- F.1 Color Plates
- F.2 Chapter Frontispieces
- Appendix F. Descriptions of Color Plates and Frontispieces
- Appendix G. Interlude: Stone Math
- Glossary
- Index
- Credits
- Acknowledgements
- About the Author