Henry Ernest Dudeney/Modern Puzzles/202 - Noughts and Crosses
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Modern Puzzles by Henry Ernest Dudeney: $202$
- Noughts and Crosses
- Every child knows how to play this ancient game.
- You make a square of nine cells, and each of the two players, playing alternately, puts his mark
- (a nought or a cross, as the case may be) in a cell with the object of getting three in a line.
- Whichever player gets three in a line wins.
- In this game, cross has won:
$\qquad \begin {array} {|c|c|c|} \hline \text X & \text O & \text O \\ \hline \text X & \text X & \text O \\ \hline \text O & & \text X \\ \hline \end{array}$
- I have said in my book, The Canterbury Puzzles,
- that between two players who thoroughly understand the play every game should be drawn,
- for neither party could ever win except through the blundering of his opponent.
- Can you prove this?
- Can you be sure of not losing a game against an expert opponent?
Click here for solution
Linguistic Note
The game of noughts and crosses is known in America as tic tac toe.
Sources
- 1926: Henry Ernest Dudeney: Modern Puzzles ... (previous) ... (next): Puzzle Games: $202$. -- Noughts and Crosses
- 1968: Henry Ernest Dudeney: 536 Puzzles & Curious Problems ... (previous) ... (next): Game Puzzles: $471$. Tic Tac Toe