Henry Ernest Dudeney/Puzzles and Curious Problems/256 - Catching the Prisoners
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Puzzles and Curious Problems by Henry Ernest Dudeney: $256$
- Catching the Prisoners
- Make a rough diagram on a sheet of paper, and use counters to indicate the two warders (marked as $W$) and the two prisoners (marked as $P$).
- At the beginning the counters must be placed in the squares shown.
- The first player moves each of the warders to an adjacent cell, in any direction.
- Then the second player moves each prisoner to an adjoining cell;
- and so on until each warder captures his prisoner.
- If one warder makes a capture, both he and his captive are out of the game, and the other player continues alone.
- You may come to the conclusion that it is a hopeless chase, but it can really be done if you use a little cunning.
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Sources
- 1932: Henry Ernest Dudeney: Puzzles and Curious Problems ... (previous) ... (next): Moving Counter Problems: $256$. -- Catching the Prisoners
- 1968: Henry Ernest Dudeney: 536 Puzzles & Curious Problems ... (previous) ... (next): Geometrical Problems: Moving Counter Puzzles: $380$. Catching the Prisoners